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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. Which two types of values can be captured by sensors used in motion capture? (Choose two.)
A) Pressure
B) Length
C) Force
D) Position
E) Orientation
2. You plan to optimize a game loop.
Which three common matrices are passed to a shader for every mesh rendered in a scene? (Choose three.)
A) World
B) View
C) Camera
D) Projection
E) Quaternion
3. Which data type is used to represent points to draw lines and other geometric figures?
A) vector
B) shader
C) Mesh
D) Texture
4. Which two terms refer to the computer programming that you use to create a game? (Choose two.)
A) Game engine
B) Integrated development environment
C) Data
D) Assets
E) Source code
5. An XNA 4.0 program calls both Update() and Draw() methods at regular intervals.
What is the default frame rate at which the Update() method is called when the target platform is Windows PC?
A) 40 frames per second
B) 60 frames per second
C) Unlimited
D) 30 frames per second
Solutions:
| Question # 1 Answer: D,E | Question # 2 Answer: A,B,D | Question # 3 Answer: A | Question # 4 Answer: D,E | Question # 5 Answer: B |



